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Meshlab reduce mesh density
Meshlab reduce mesh density




meshlab reduce mesh density

#MESHLAB REDUCE MESH DENSITY PRO#

UltimateUnwrap Pro () also has a decimation and mesh clean utilities alond with complete UV mapping solution. MeshLab (Free) has some powerful decimation and poly conversion utilities, () ALso as good mesh repair/clean tools to fix flipfaces eliminate redundant vertices, holes etc. In both instances you will need to maintain (COPY) or rebuild UV mesh mapping coordinates so that the tetuxe may be re-applied. High poly models can be reduced in mesh density and be converted from quad to tri using two approaches: Either "decimate" and convert the original mesh, or re-topologize the mesh by replicating the mesh detail by wrapping it in a low density mesh, and replacing the original. But usually, not, so this is probably the problem, yes :) You also can create low poly models with a CAD program. I'm pretty sure that the model was made with a CAD program though. ccb file, the one you save with the editor, how big is that in constrast? Judging from the file size, it's probably not a low polyon model created for realtime 3d graphics? So maybe CopperCube is changing the file interenally so that a realtime 3d engine can quickly display it (you won't want the JavaScript or Flash Actionscript code do such calculations in your browser, its very slow), and stores it then a bit inflated. First, maybe your 3d file consists of a lot of non trianglized geomertry. Difficult to say what the exact reason for this is without seeing the model.

meshlab reduce mesh density

After publishing it as webgl the size of the ccbjs file is about 19 mb! Why is this happening? I thought this format is supposed to make the file size smaller? The model is in 3ds format and its size is about 4 mb. I have a simple scene with only a model in it.






Meshlab reduce mesh density